Independent VR studio, Auckland, New Zealand
Every hit lands.
Eyemobi makes physics-driven action games for Meta Quest. Every enemy is a ragdoll, every weapon has weight, and the arena is half the fight.
Drag the bot to throw it. ClickTap anywhere to blast it.
Chrome Rush
Cyberpunk VR arena
Fight through a neon city one arena at a time. Rooftop markets, underground shops and spinning octagon rings are packed with ragdoll gangers and drones that react to every punch, shot and throw.
- Throw enemies into lasers, saw blades and pressure-plate traps.
- Headshots deal double damage and pay out bonus points.
- Crack supply crates mid-fight. Wait until the wave is clear and you get less.
- Climb a global leaderboard against every other Quest player.
The back catalogue
Four more ragdoll brawlers and shooters for Quest. Zombies, demons, microscopic robots and a slow-motion gunfight.
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Get it on itch.io
Zombie Rush
Your car dies on a back road and the dead come out of the house. Scavenge weapons room by room and fight your way out of a haunted homestead.
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Meta Store
Quantum Warfare
A rogue AI has a microverse weapon and is flooding the world with microscopic robots. You are the scientist the agency shrinks down to stop it.
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Meta Store
Bullet Time
Slow the world down, sidestep the shot and put the gunmen on the floor. A casual action shooter built on every slow-motion movie gunfight you remember.
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Meta Store
Demon Rush
Banished to the nether world, you punch, slash and throw your way back out. The free arena brawler where our ragdoll combat started.
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Get it on itch.io
Wasteland Rush
A post-apocalyptic brawl across a scorched desert, built to run on the original Quest 1.
Codename Salvage
In the lab
Something new is on the bench, and it goes full retro. Salvage is a vector-art scavenger game that owes a lot to the arcade cabinets of the early eighties: glowing lines, deep space and a reactor that is about to blow.
- Pick a derelict. Plot a course across the sector and spend your fuel carefully.
- Board and strip it. Fight whatever is still aboard and haul out every part you can carry.
- Set the core and run. Overload the reactor and make it back to your ship before it goes.
The studio
Eyemobi Ltd is a small independent studio in Auckland, founded by Joe Chang.
We have been building in VR since the first Oculus Rift dev kits. Before that, and alongside it, we made games for museums, schools and brands, from motion-controlled sign language lessons to augmented reality boat racing.
Today the whole studio is pointed at Quest. We build in Unity on a shared toolkit that carries from game to game: ragdoll AI, procedural levels, traps, pooling and VR interaction. Each release starts further ahead than the last.
- The Rift yearsPhantasmal, our first PC game, demoed on the Oculus Rift at PAX Rising.
- Client workNonoi the Kakapo for young conservationists, the Snapper game for the Maritime Museum and a Leap Motion sign language game.
- 2021Demon Rush launches free on Quest and finds the biggest audience we have ever had.
- 2022Bullet Time brings slow-motion gunfights to the headset.
- 2023Quantum Warfare shrinks the fight down to microscopic size.
- 2026Chrome Rush, our biggest game so far, arrives on the Meta Horizon Store.
Press & contact
Keys for press and creators, store and festival enquiries, or just a bug you found in a crate. We read everything.
| Studio | Eyemobi Ltd |
|---|---|
| Based in | Auckland, New Zealand |
| Founder | Joe Chang |
| Platforms | Meta Quest 2, 3, 3S and Pro |
| Engine | Unity |
| Games on Quest | Chrome Rush, Zombie Rush, Quantum Warfare, Bullet Time, Demon Rush |
| Latest release | Chrome Rush, cyberpunk VR arena, $14.99 USD |
Email the studio
Ask for a press key, a press kit or a trailer file and we will send it over.